After Detox Challenge is Complete – Class Discussion (MS)
Class Discussion Upon the last day of the scheduled detox challenge, let’s reflect on your experience. 1. Were you able to not use technology for the entire period? 2. What were your initial feelings going into the detox? 3. How did you feel when you were going through the detox? 4. How do you feel […]
TBML Challenge – Awareness Activity (MS)
Take Back My Life Challenge This challenge can be done as an individual, class wide, or school wide as part of an awareness initiative! It’s time to take back your life and escape from the traps that were set for you by the giant social media and gaming companies. Here is your challenge (this is […]
What Can You Do? – Creating Awareness (MS)
Class Discussion – What Can We Do? Based on what we discussed, how can we curb usage and not be a slave to our devices? Set usage limits for yourself Have others that can hold you responsible and encourage you to stick to your limits Create Awareness – How? (Come up with ways to create […]
Screen Time & Mental Health – Class Discussion/Activity (MS)
The Screen Time Lifestyle According to a JAMA Pediatric study, in 2020 youth ages 8-18 spent an average of 8 hours per day on screens. This does NOT include school, virtual classes, homework, etc. This is purely recreational screen time, and includes tv, social media (including youtube), gaming, texting, etc. Activity Part 1: How much recreational […]
TBML – Challenge Activity
Take Back My Life Challenge For those of you that want to take back your life and don’t want to be played by the giant social media and gaming companies anymore, here is your challenge (this is also great for those that don’t think they have a problem). For 1 week, avoid all social media […]
Screen Time – Class Discussion / Activity
Your Screen Time How much time do you spend looking at your screen for fun per year? Part 1 Track your recreational screen time for 1 week. This isn’t counting school or homework. This is the screen time you are doing for fun. This does include social media, gaming, streaming netflix, etc. Part 2 Take […]